

Finally, the new Reduce Points Tool gives you control over how many points an object has. This is great for creating gaps or missing pieces in your objects with very little effort. The Eraser Tool, a much requested addition to the software, is like the Blob Brush Tool, except now whichever area you paint over will see a removal or shift in points. Upon release of the mouse button, Anime Studio will create an outlined shape for you to further enhance and tweak. The new Blob Brush Tool allows you to easily create shapes by freehand drawing anything you desire. As long as an area is enclosed by lines, it can be filled with the enhanced Paint Bucket Tool. Additionally, objects no longer have to be weld shut in order to fill them in. Now when you fill in an outline, the created shape will remain independent of the original outline and control points, allowing you to use that outline as a template for future shapes. NEW! Updated Drawing Tools New tools mean more ways to create and achieve awesome results.

This is great if you want to create the effect a character is having issue lifting a heavy object, as an example. No additional keyframes are created for this effect.

Stagger creates the effect that the animation is stuttering or staggering between two keyframes. Settings can be adjusted for each of these interpolation types to change the amount of times the object bounces, the intensity and more. Elastic provides a rubber band effect, making objects spring back and forth before reaching their end point. All theres left for you to do is start creating! NEW! Bounce, Elastic and Stagger Interpolation By applying the Bounce keyframe type to the timeline, any object interpolated will appear to bounce, all within two keyframes.

Once you apply this, your bone name and label will be set, along with your lifetime frames for the action. Options include Maximum Angle, Minimum Angle, Duration and Name. After drawing a bone, select it and go up to Bone > Make Smart Dial. NEW! Enhanced Smart Bone Setup Setting up a Smart Bone Dial is now easier. Other improvements in bones include an updated inverse kinematic solver and automatic bone scaling. New target bones help bones point in the right direction rather than having the need to consistently set angles. The elbow bending feature helps improve otherwise abnormal bending and squashing issues. The squash and stretch bone scaling enhancement allows bones to squash and stretch objects. Ideal uses for bone constraints include robotic arms or feet on characters that maintains constraints when the rest of the leg is moving. The independent angle constraint allows a bone to maintain its global angle similar to a camera crane and is not affected by inverse kinematics or its bone parents. The new bone constraints feature will include rigging options that will help set up characters that are more complex and powerful. Smith Micro Anime Studio Pro 10 Retail Windows/mac DVD New Key Features: NEW! Bone Constraints Several major enhancements have been made to Anime Studio's bone features. Discount on Smith Micro Anime Studio Pro 10 and get fast shipping on best promotion today.
